/*
 * Digital Audio Mobile - A multi track studio for Windows Mobile
 * Copyright (C) 2008 David Olsson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#if !defined(__DEVICEFACTORY_H__)
#define __DEVICEFACTORY_H__

#include <windows.h>

#include <vector>

class InputDevice;
class OutputDevice;

class DeviceFactory {
public:
    DeviceFactory() throw();

    unsigned int numInputDevices() const throw();
    const TCHAR *inputDeviceName(unsigned int index) const throw();
    InputDevice *instantiateInputDevice(unsigned int index) throw();

    unsigned int numOutputDevices() const throw();
    const TCHAR *outputDeviceName(unsigned int index) const throw();
    OutputDevice *instantiateOutputDevice(unsigned int index) throw();
private:
    struct DeviceInfo {
        UINT index;
        TCHAR devName[2*MAXPNAMELEN];
        WAVEFORMATEX format;
    };

    std::vector<DeviceInfo> m_inputDevices;
    std::vector<DeviceInfo> m_outputDevices;
};

#endif
